MediaMagazine PDF Library

Download printable PDFs of complete magazines or click the hyperlinked contents to be taken to an individual article.

cover image for MediaMagazine 45

MediaMagazine 45

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  • Becoming a Media Detective
  • Reading Film through Writing with Film
  • Reading Between the Lines: Politics, Propaganda and the Press
  • Big Screen, Little Screen: Reading Films Online
  • Beyond Hollywood: Reading Arthouse Cinema
  • It’s no Laughing Matter: Reading the Sitcom
  • A Screenwriter’s Guide to Reading (and Writing) the Media
  • Reading Broadchurch
  • Gangnam Style: Reading a Music Video Phenomenon
  • Reading Rap: How do People Interpret Music?
  • Reading Film Production
  • USA: Experiments in Fiction with Media
cover image for MediaMagazine 44

MediaMagazine 44

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  • An Interview with David Aaronovitch: In Defence of Media Studies
  • New Ideas for Media Studies Needed (Again!): In Search of Media 2.1
  • Is Hollywood Out of Ideas?
  • Existential Film: Ideas, Freedoms and Apocalypse Now
  • What’s the Big Idea, Mr Bond?
  • Homeland and 24: Ideas about the War on Terror
  • Dark Knight, Dark Ideas: The Ideology of Nolan’s Batman Trilogy
  • New Ideas about the Dead: Revitalising the Zombie Console Game
  • Marketing Middle Earth: Getting to Grips with Baudrillard
  • Influence and Ideas in the Cinema of Paul Thomas Anderson
  • Ideas about Storytelling: the Narrative Structure of Computer Games
  • The Gender Politics of Survival: The Walking Dead and The Hunger Games
  • You Will Remember This: Ideas for Learning
cover image for MediaMagazine 43

MediaMagazine 43

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  • Independent Thinking in Media Examinations
  • Independent Hollywood?
  • Hitchcock’s Vertigo: A Narrative of Independence?
  • Alexander Payne’s State of Independence
  • Dreams of Herzog
  • Independent Girl: A Case Study of Juno
  • Sapphires and Satellite Boy: Independent Indigenous Australian Film
  • Secrets, Hidden Identities and the Village Movie
  • Pop-Up Cinema: Independent Distribution
  • Limbo: How Independent Developers can take on the Games Industry
  • Amanda Palmer, Independent Artist
  • Homing into Holmes: the Independence of Fan Culture
  • Independent Radio, Independent Music
  • The Rise and Rise of the Independent Journalist
  • A Career in the Media - It Happens!
  • Weta: Turning Imagination into Reality
cover image for MediaMagazine 42

MediaMagazine 42

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  • Got Issues with That?
  • Kony 2012 - Power, Politics and the #Generation
  • Black Mirror - The Reflection in the Screen
  • We’re All in this Together - Structured Reality TV and Social Class
  • Public Service Advertising - Ghost Chips and Memes
  • Gypsies, Tramps and Thieves? An Exploration of the Media’s Ongoing Fascination with Gypsies
  • Killer Ideas, Hat-tricks, and Making Watchtower
  • Best of British
  • Odd Future, Stranger Past - Issues of Representation in Contemporary Hip-Hop
  • Is it Cos I is British?! Issues Around Black Britishness
  • (Not so) Pretty in Pink
  • Does Pink Matter?
  • Representing the ‘Other’ - The Virtual Middle East in Computer Games
cover image for MediaMagazine 41

MediaMagazine 41

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  • Self-image and the media - selling us our selves
  • Icons in the hood - how working-class youths became chavs
  • Have a strange day - the iconography of Emily
  • How to be gorgeous - George Clooney as an icon of 21st-century Hollywood
  • James Bond - the special world of an extraordinary icon
  • No second acts? The making of a very (post)modern icon
  • The Battle of Algiers - an iconic drama-documentary
  • What lies beneath? Lund and Salander - the feminist icons of Nordic noir
  • You think you know the story ... icons of horror in The Cabin in the Woods
  • God Save the Queen - the iconography of the Sex Pistols 35 years on
  • The Apple and the icon
cover image for MediaMagazine 40

MediaMagazine 40

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  • Child’s Play?
  • Dangerous Games: Play, Pleasure and Panics
  • Playing at Parenting: Exec-producing The World’s Strictest Parents - An Interview with Eve Kay
  • Playing Games with Audiences Sky Atlantic
  • The Great(est) Escape: Why Audiences Really Play Video Games
  • War of the Worlds: the Convergence of Films and Games
  • Rockstar Games: Retrofitting the Future of Gaming
  • Dead Space: A Console Game Study
  • Anyone Can Play Guitar
  • Playtime: When Children’s Programming gets Serious
  • You’ve Come a Long Way Baby ... CBeebies
  • Just like on TV: Community, the Ultimate Postmodern Sitcom
cover image for MediaMagazine 39

MediaMagazine 39

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  • Six Questions about Media and Participation
  • The media and democracy
  • Educating Essex and the Rebirth of ‘Fly-on-the-Wall’
  • Exhibition, Participation and Intervention
  • How I make things - Garth Jennings and Phones 4u
  • From props to products
  • Crimewatch - We Need Your Help
  • The graveyard shift
  • The real world
  • Open cinema - film without borders
  • Citizens’ eye
  • Web 2.0 - Participation or Hegemony?
  • Creation through Participation - Life in a Day
cover image for MediaMagazine 38

MediaMagazine 38

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  • There’s a riot going on
  • Hacked to Death: How Humble Pie Arrived on Murdoch’s Menu
  • Attacking America: a Decade of Documentary Dissent
  • The Soldiers’ Story: the Power of Digital Documentary
  • Girl Power: the Politics of the Slasher Movie
  • Power, Politics and The Kennedys
  • A Serious Business: the Politics of Two American Sitcoms
  • Heroes: Saving the World - or Ruining it?
  • Bang Bang: Photography, Politics and the Power of Old and New Media
  • Sex, Lies and Espionage: the Role of the Media in the Profumo Affair
  • Radical Hollywood
  • Media, Politics and Power in Cuba: a Case Study